A new Infinitevania review published by GameGrin explores what players can expect from JHT Games' 2D platformer. Heavily influenced by Castlevania: Symphony of the Night and Hollow Knight, the multi-platform title launched in 2026 offers a compact metroidvania experience centered around escaping a universal hub known as Infinitevania.
While an In Game News hands-on test was not conducted, GameGrin's evaluation highlights several specific strengths and weaknesses regarding gameplay, performance, and player fit that prospective buyers should consider.
Core Gameplay and Review Findings
Players control a blue-haired protagonist named Boy who gets trapped in a mysterious central hub after a brief encounter at Efrom's Castle. To escape the 97-year loop established by an in-game Elder, players must explore various portals leading to distinct worlds, defeat creatures, and absorb their powers to reach the core.
- Controls: GameGrin praised the controls as very good, describing them as fluid and responsive when utilizing unlocked abilities like higher jumps and faster recovery.
- Boss Encounters: Boss fights require learning specific attack patterns rather than relying on direct slashing, delivering a satisfying challenge upon victory.
- Exploration: Traditional metroidvania elements are present, allowing players to mark blocked paths on their map and return later once specific abilities are acquired. The protagonist frequently breaks the fourth wall regarding missing upgrades.
Drawbacks and Player Fit
Despite positive marks for its vivid color palette, distinct worlds, and responsive mechanics, the review points out notable caveats for players evaluating whether Infinitevania is worth buying.
The primary criticism centers on the English and Portuguese voice acting, which the reviewer described as sounding amateurish. Additionally, the game has a relatively short runtime, wrapping up in approximately six hours. GameGrin notes that this shorter length makes the title a strong option for speedruns or players seeking less of a time commitment, though players looking for massive campaigns may find it brief.
Progress is saved via totems that double as checkpoints, and players can equip passive support items like The Spirit of Fury to gain damage bonuses when near defeat. Anyone tracking the title's release can weigh these reported mechanical strengths against the modest length and voice delivery before picking it up.

