Following Rockstar Games' confirmation that Grand Theft Auto 6 will launch without a physical disc—opting instead for a redeemable code in the box—the industry debate regarding the future of physical media has intensified. Dan Houser, co-founder of Rockstar who departed the studio in early 2020, recently shared his perspective on the shift during an interview with IGN.

Houser indicated that he does not hold a strong personal preference regarding the format, stating, “I don’t know that I care, but if people want that, I think companies should provide it.”

Digital Advantages and Player Impact

Beyond the physical versus digital discussion, Houser highlighted the functional benefits that digital distribution offers. He pointed to the ability to issue updates and patches as a key factor in improving game quality, noting that the capacity to fix issues post-launch has been a useful development for both studios and players.

However, the transition away from physical media remains a point of contention for many. Industry data shows that despite a decline in physical sales—dropping from 292 million units in 2009 to 37 million in the 12 months leading up to June 2026—there is still a significant consumer base that values tangible copies.

The Current State of Physical Media

The conversation surrounding Grand Theft Auto 6 comes amidst broader industry changes. Sony has announced plans to cease the production of game discs entirely starting in 2028. Critics of this all-digital shift frequently cite the value of the second-hand market, which is currently valued at $7.2 billion, as well as the necessity of physical media in regions where internet infrastructure or official platform support remains limited.

For now, the divide between publishers pushing for digital-only ecosystems and a segment of the player base demanding physical options continues to be a central topic in the industry.