Transport Fever 2 · Known issues & fixes

Transport Fever 2 Known Issues, Workarounds and Fixes

Official manual checks for invisible manually installed mods, missing save dependencies, load-order requirements and the risks of deactivating a town’s mods.

PC
Documented workaround

Mod scripts depend on another mod’s load order

Platforms: PCEvidence checked

The official manual explains that a script dependency may need to load before the mod using it. [1]

Documented steps

  1. Activate the required dependencies. [1]
  2. Use the mod author’s description to determine the required order and incompatibilities. [1]
Documented workaround

A manually installed mod is invisible

Platforms: PCEvidence checked

The manual requires a mod folder named author_modname_number, with a trailing version number of at least 1. A missing trailing number prevents the mod from appearing. [1]

Documented steps

  1. Use the documented author_modname_number folder format. [1]
  2. Remove the extra nested wrapper directory so mod.lua sits inside the mod’s own folder directly under mods. [1]
Documented workaround

A save lists a mod with a red triangle

Platforms: PCEvidence checked

The red triangle means the game cannot find a mod. The manual lists mismatched foreign-save mod sets, Workshop update problems and removed Workshop items as possible causes. [1]

Documented steps

  1. Follow the missing mod’s Workshop icon to its page and subscribe if it remains available. [1]
Officially acknowledged

Removing a mod compromises an existing save

Platforms: PCEvidence checked

The official manual warns that deactivating mods may seriously affect save integrity. Its compatibility indicators are estimates supplied by mod authors and cannot establish every combination as safe. [1]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. Mod Installation [Transport Fever 2 Wiki] official-supportRetrieved

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