Soulstone Survivors · Known issues & fixes

Soulstone Survivors Known Issues, Workarounds and Fixes

Specific developer-documented fixes and workarounds for Soulstone Survivors, preserving the release and platform scope of each report.

PC
Resolved

1.5d: certain attacks damaged the player after leaving their area

Platforms: PCUpdated Evidence checked

The update fixes certain boss attacks continuing to damage the player after they had left the attack’s area of effect. The developer says those attacks should now damage only while the player is inside the area; the scope is those corrected attacks, rather than a blanket change to every damage source. [1]

Resolved

1.5d: Skill Chain chance above 100% gave inconsistent results

Platforms: PCUpdated Evidence checked

Gift of the Veil fixes inconsistent Skill Chain results when chance exceeded 100%, which had generally made the effect less effective than intended. The update also changes Skill Chain balance, so the bug correction should not be read as a promise that all older chain-and-multicast setups retain their previous behavior. [1]

Resolved

1.5d: Incandescent Totem ignored Fortitude health scaling

Platforms: PCUpdated Evidence checked

Incandescent Totem now scales its damage with Fortitude and receives bonus damage based on maximum health. This is the named skill’s repaired scaling relationship. [1]

Resolved

1.5d: Divinity could consume Purity stacks while paused

Platforms: PCUpdated Evidence checked

The Divinity rework fixes Purity stacks becoming less efficient or being consumed while the game was paused. Purity now triggers normally and launches skills with the Divinity trait when used. At the time of the note, Immortal’s Blessing is the only affected skill and receives a small cooldown. [1]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. New Update: Gift of the Veil official-newsRetrieved

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