Gamepad cursor jitters during multi-dragging
The same update fixes cursor lures remaining active during multi-dragging and causing jitter. This is the specific gamepad-pointer interaction corrected by the patch. [1]
I’m stuck sends a prologue vehicle to the wrong place
The update fixes the I’m stuck button teleporting vehicles to an incorrect location during the prologue. That correction is separate from the general feature that returns a driven vehicle to safety. [1]
Thrown physics props fall out of sync in multiplayer
Version 0.4.7 fixes thrown physics props desynchronizing in multiplayer. The patch names that interaction rather than establishing a universal fix for every host/client mismatch. [1]
Recover from unwanted input-binding changes
The gamepad update adds Restore Defaults for input bindings. Use that supported setting when the goal is to return the bindings to their default state. [2]
Documented steps
- Use Restore Defaults in the input-binding controls if you want to discard your changed bindings and return to defaults. [2]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- v0.4.7: Special Customers official-newsRetrieved
- v0.4.6: Gamepad Support + Optimization official-newsRetrieved
