Read the Receiver’s location indicators
The Receiver separates large ordinary islands from frequency-linked story locations. Green dots indicate large islands that are not connected to a frequency. Finding one does not by itself mean you have reached the story destination whose frequency you entered. [1]
A blue dot can show a frequency island such as the Radio Tower when it is nearby even though the selected frequency is not correct. Treat it as a visible location signal, rather than automatic confirmation that the current code selects that island. [1]
Select the required story frequency
A selected blue indicator identifies a valid entered frequency. Distinguish that selected state from an ordinary nearby blue dot before setting a course; they communicate different information about the active destination. [1]
Steps
Use the Streamer to understand drift
The Streamer shows the raft’s sailing direction without a paddle, sail or engines. It is useful for understanding drift before adding powered movement, so a destination lying behind the raft is not automatically a Receiver fault. [1]
Support describes the Streamer’s underlying direction as fixed. Do not wait for it to reverse on its own as a plan for reaching a destination against that direction. [1]
Steps
- For a sail-driven movement check, orient the sail so the wind blows into its back, using the Streamer to identify the wind direction. [2]
Use engine propulsion and steering for direction changes
The engine and steering wheel solve different parts of navigation. The engine supplies the ability to change sailing direction and travel against the wind; the wheel turns the raft. A correct frequency does not itself provide the propulsion needed to follow it. [1]
Steps
When a target island has fallen behind
Raft uses a respawn system for islands and locations rather than fixing every destination permanently at one map point. The navigation support page says a passed location can reappear elsewhere while you keep sailing with its specific frequency selected. This is a navigation rule, not an instruction to reset the save. [1]
If you cannot make the raft move
If movement stopped specifically when loading a world that previously moved, support recommends exiting to the menu and reloading. If the stationary state continues, check the sail and anchor conditions separately. [2]
Steps
- Raise dropped anchors before testing your course again. [2]
Limits & applicability
- For continued sail movement trouble, Redbeet also suggests picking up and replacing the sail. This is a documented movement check, not a guarantee against every physics issue. [2]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- My raft isn't moving! official-supportRetrieved
