4.1.2: Mage Slayer interruption leaves a cast in the turn queue
The patch removes casts interrupted by Mage Slayer from the turn queue correctly in turn-based mode. The report concerns that interruption interaction; it does not establish that every delayed action or spell interruption has the same cause. [1]
4.1.2: deck-to-deck loot loss and jumping between ships
Obsidian fixes excess loot being lost in deck-to-deck combat and characters being unable to jump between ships’ decks in turn-based combat. These are separate corrections in the same published PC patch. [1]
4.1.2: an immobile Terrified party member does not pass its turn
Obsidian’s February 2019 patch lists a turn-handling fix for Terrified party members who cannot move. They now pass the turn correctly. This is a dated Deadfire correction and should not be confused with newer updates to the first Pillars of Eternity. [1]
4.1.2: characters remain at walking speed after a cutscene
The same notes fix characters being left at walking speed after a cutscene and after leaving a Slog Zone. These are the documented circumstances, rather than a universal remedy for every movement-speed choice. [1]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- Patch 4.1.2 is live! official-newsRetrieved
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