PEAK · Known issues & fixes

PEAK Known Issues, Workarounds and Fixes

Source-documented PEAK troubleshooting and fixes, with symptoms and scope kept separate.

PC
Resolved

Medieval History badge after revival in Gloom or Citadel

Platforms: PCUpdated Evidence checked

Patch 2.6.b fixes a case where players revived in the Gloom or Citadel could not earn the Medieval History badge. The note also tidies late-join behavior, especially on slow computers or poor connections. It does not provide a separate badge-recovery action for this case. [1]

Officially acknowledged

A non-original host can still see item-spawn differences after loading

Platforms: PCUpdated Evidence checked

Patch 2.6.a says non-host saves do not contain the host’s complete world state. A player other than the original host who hosts from a save can still see item-spawn oddities. The patch makes these saves more consistent but explicitly retains that limitation. [1]

Resolved

Bad room codes causing a loading-screen stall

Platforms: PCUpdated Evidence checked

Patch 2.6.a fixes additional cases in which a bad room code could leave the game on a loading screen. This is the developer’s documented fix for that join path; the notes ask for further problems to be reported through PEAK’s Discord bug-reporting channel. [1]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. Crossplay is coming to PEAK next week! official-newsRetrieved

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