Noita · Known issues & fixes

Noita Known Issues, Workarounds and Fixes

Specific developer-documented fixes and workarounds for Noita, preserving the release and platform scope of each report.

PC
Resolved

August 12, 2024: many unique entities caused a camera-bounds crash

Platforms: PCUpdated Evidence checked

The August 12, 2024 bugfix release corrects a camera-bounds crash when too many unique entities were present. The entity-count condition is part of the documented cause; the note does not provide a maximum safe entity count. [1]

Resolved

April 30, 2024: shifting into rare material crashed

Platforms: PCUpdated Evidence checked

The April 30 release fixes a crash when Fungal Shift changed a material into a rare material. It also fixes a rare crash caused by biome tracking. These are separate stated triggers. [2]

Resolved

April 30, 2024: an underground ending with many orbs could softlock

Platforms: PCUpdated Evidence checked

The developer fixes a possible softlock when ending the game underground while carrying a large number of orbs. Preserve the location and orb-count conditions instead of treating it as a general ending-unlock requirement. [2]

Resolved

Epilogue 2: Null Shot broke later modifiers

Platforms: PCUpdated Evidence checked

Epilogue 2 fixes Null Shot breaking modifiers cast after it. The repair concerns the ordering interaction with later modifiers, rather than changing every wand’s shuffle behavior. [3]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. BUGFIXES - AUG 12 2024 official-newsRetrieved
  2. BUGFIXES - APR 30 2024 official-newsRetrieved
  3. Noita Epilogue 2 Update official-newsRetrieved

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