August 12, 2024: many unique entities caused a camera-bounds crash
The August 12, 2024 bugfix release corrects a camera-bounds crash when too many unique entities were present. The entity-count condition is part of the documented cause; the note does not provide a maximum safe entity count. [1]
April 30, 2024: shifting into rare material crashed
The April 30 release fixes a crash when Fungal Shift changed a material into a rare material. It also fixes a rare crash caused by biome tracking. These are separate stated triggers. [2]
April 30, 2024: an underground ending with many orbs could softlock
The developer fixes a possible softlock when ending the game underground while carrying a large number of orbs. Preserve the location and orb-count conditions instead of treating it as a general ending-unlock requirement. [2]
Epilogue 2: Null Shot broke later modifiers
Epilogue 2 fixes Null Shot breaking modifiers cast after it. The repair concerns the ordering interaction with later modifiers, rather than changing every wand’s shuffle behavior. [3]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- BUGFIXES - AUG 12 2024 official-newsRetrieved
- BUGFIXES - APR 30 2024 official-newsRetrieved
- Noita Epilogue 2 Update official-newsRetrieved
