Nine Sols · Known issues & fixes

Nine Sols Known Issues, Workarounds and Fixes

Specific developer-documented fixes and workarounds for Nine Sols, preserving the release and platform scope of each report.

PC
Resolved

bbde385f: Rigidbody2D caused a memory leak

Platforms: PCUpdated Evidence checked

Build bbde385f fixes a memory leak caused by Rigidbody2D in Unity and updates the engine from 2022.3.33f2 to 2022.3.62f3. The developer describes an overall memory-use improvement, rather than claiming every crash has the same cause. [1]

Resolved

953572b: early storyline progression could leave maximum health too low

Platforms: PCUpdated Evidence checked

Build 953572b fixes a progression issue where the next storyline could begin before Shennong’s final drink was finished, potentially leaving maximum HP permanently below its intended value. Preserve the unfinished-drink condition when comparing this fix with a missing-health report. [2]

Resolved

953572b: respawn location caused repeated trap damage

Platforms: PCUpdated Evidence checked

The same build fixes respawning too close to traps and repeatedly taking damage. It separately fixes dropped items landing inside fire-trap emitters. These released corrections concern the stated respawn and drop placements. The respawn trap condition is a separate line. [2]

Resolved

49a1a4dc: corrupted true-ending progress prevented the final cutscene

Platforms: PCUpdated Evidence checked

Build 49a1a4dc fixes a case where reaching the true ending corrupted progress and prevented the final cutscene from being viewed properly. It does not describe an ending-requirement shortcut. [3]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. [bbde385f] Patch Notes official-newsRetrieved
  2. [953572b] Patch Notes official-newsRetrieved
  3. [49a1a4dc] Update Notes official-newsRetrieved

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