Challenge Moon creature spawn order
Version 80 fixes randomness so Challenge Moon creatures spawn in a consistent order. When a creature dies, the game now finishes the determined order before spawning extras. This is a documented correction to challenge behavior, not a promise that regular moon encounters follow a fixed schedule. [1]
Creatures damaging players through a closed mineshaft elevator
Version 80 lists a fix for creature and player damage interactions across the closed mineshaft elevator. It separately adjusts creature pursuit when a player is visible inside. These patch notes describe the closed-elevator case rather than making the elevator a general safe zone. [1]
Host lag spikes linked to Tulip Snakes
Version 80 specifically fixes host lag spikes while Tulip Snakes walked the interior. The release also reduces frequent heavy memory allocations in several areas. These are distinct developer changes; no player-side mod or configuration workaround is supplied for the Tulip Snake case. [1]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- Version 80 - The Blooming Update official-newsRetrieved
