1.1.00.11326: entering Parid repeatedly assigned Kings Maze
The same update fixes a failure loop when entering Parid that repeatedly assigned a quest for the Kings Maze. It addresses the repeating assignment trigger rather than requiring the player to complete the repeated quest multiple times. [1]
1.1.00.11326: invalid hex placement prevented ending turns
Update 1.1.00.11326 fixes players being unable to end a turn or progress because of invalid placement on hexes such as Poison or Cursed hexes. The named placement condition is part of the repair. [1]
1.1.00.11323: an overlapping cult device and battle could not be repaired in a save
The developer distinguishes a different placement failure: a cult device and cult battle spawning in the same place in the For The King Adventure. The announcement says that affected save could not be corrected and that a new game was needed. This is a documented recovery limitation, not evidence that loading the hotfix repairs that particular save. [2]
1.1.00.11323: destinations spawned on inaccessible hexes
Hotfix 1.1.00.11323 addresses encounters or quests placed on inaccessible hexes. The developer says affected saves with destinations in a forest or unwalkable hex are corrected on load. That recovery statement applies to the named inaccessible-destination case, not to every placement bug. [2]
1.1.00.11309: repeated clicks in High Shaman combat caused a softlock
The released main-branch update fixes a softlock in the High Shaman fight associated with spam clicking. It also fixes loading failures at Creating Adventure or character selection, which are separate from a battle already in progress. The loading failures have their own correction. [3]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- Update 1.1.00.11326 official-newsRetrieved
- Hotfixes 1.1.00.11323 official-newsRetrieved
- Update 1.1.00.11309 official-newsRetrieved
