1.0 resets the skill tree on the first load of an existing save
Keen Games warns that an existing save’s skill tree is reset when first played in 1.0.0.0. The prescribed action is to spend those skill points again. This is an update migration behavior; the warning does not say that all character progression or every acquired item has been erased. [1]
Documented steps
- After first loading the existing save in 1.0.0.0, reassign the skill points before relying on the old build. [1]
1.0 fixes the Albaneve Summits boss resetting with players present
The full-release changelog fixes a boss encounter reset that could occur while players remained in the Albaneve Summits arena. It is a fix to that documented encounter behavior, not a statement that all boss or multiplayer resets share one cause. [1]
1.0 fixes Shroud Survival Flask refresh while its buff is active
Drinking a Shroud Survival Flask while its buff was already ongoing had an issue. The 1.0 notes say the flask now extends the buff as intended. This concerns refreshing the effect; the changelog does not promise immunity to all Shroud damage or unlimited time from a single flask. [1]
1.0 fixes picking up objects in large complex bases
The 1.0 changelog fixes an issue preventing objects from being picked up in large, complex player bases. The source gives no universal object-count threshold, so compare the actual large-base symptom rather than inventing a hard build limit. [1]
Cross-platform play is unavailable at the 1.0 launch
The launch FAQ explicitly says Enshrouded is not cross-platform at launch. Cross-platform play is being worked on, but Keen gives no current estimate for its arrival. Changing a PC host’s settings should not be advertised as a way to force unsupported console-to-PC play. [1]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- Changelog for Hotfix 1.0.0.2 official-newsRetrieved
