Empyrion - Galactic Survival · Guides

Empyrion 1.20 Experimental: How to Enter a Shared Creative Build Lot

Enter the documented test-server portals with an empty inventory and understand what stays inside the lot.

PC

Use the experimental feature described by the developer

Platforms: PCUpdated Evidence checked

The October 2 announcement starts Empyrion 1.20’s pre-experimental phase. Its new feature enters a Creative build instance from the Survival server without starting another game. This guide covers that experimental feature, not an assumption that every stable 1.19 server already provides it. The developer opened an Invaders vs. Defenders test server for players to try the system. [1]

Steps

  1. Join the advertised Eleon Game Studios - Official EXPERIMENTAL Server if you want to use the developer’s published test setup. It runs the Invaders vs. Defenders scenario. [1]

Choose the faction or public instance

Platforms: PCUpdated Evidence checked

The test setup offers two portals. One creates a separate instance for the player’s faction so that faction members can build together. The other is public and can be entered by any player. On a custom setup using InstancePerFaction, a player without a faction gets an individual lot. These sharing modes determine who uses the same build area. [1]

Steps

  1. Use the faction portal for the faction’s shared lot, or the public portal for the shared public area. Empty your inventory before attempting to enter. [1]

Keep Survival possessions outside the lot

Platforms: PCUpdated Evidence checked

The full technical setup uses EnterWithNoInventoryNoArmor and LeaveWithEmptyInventory as mandatory isolation rules. It checks the toolbar, bag and hand and excludes worn armor on entry. The developer suggests a locker beside the outside portal so players can empty inventory before entering. Do that preparation outside the build lot instead of attempting to use the lot as transport for Survival possessions. [1]

Steps

  1. Remove carried items and armor according to the portal’s entry check, then enter the selected lot. Re-entry into a running instance uses the same checks. [1]

Use the supplied building functions

Platforms: PCUpdated Evidence checked

Press H inside the instance to open the item window for building blocks and other necessary items. The announcement supplies infinite jetpack use and says players do not need to eat or take damage in its test instance. The technical list includes blueprints, copy/paste/undo, blueprint parts and extended texture/color tools. Availability of every local Creative feature is still explicitly limited in this experimental phase. [1]

Steps

  1. Press H to supply the blocks required for the build, then work in the lot’s documented Creative environment. Do not expect progress rewards from building there. [1]

Leave without exporting Creative inventory

Platforms: PCUpdated Evidence checked

Creative items stay isolated in the lot. The portal’s exit checks require an empty toolbar, bag and hand; a logout or lost connection cannot carry that inventory outside either. Personal containers keep their contents per structure and position. Changing factions can switch the player to another lot, while the previous one remains on disk. [1]

Limits & applicability

  • Creative armor is deleted on logout or a lost connection, not dropped for later pickup. This applies to armor obtained inside the lot, because the entry check excludes bringing your own armor in. [1]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. v1.20 Creative Mode Instances! official-newsRetrieved

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