Contest possession in Team Keepaway
Team Keepaway in The Grounds is 3v3 on a walled, medium-sized pitch, played over one three-minute round. Highest points at time wins, while taking a 1,000-point lead ends the match immediately. The objective is possession through passing rather than scoring goals. [1]
Steps
- At the start, contest the ball dropped in the center. Once in possession, use passing to keep it with your team. [1]
Build a passing sequence for score multipliers
Holding the ball grants five points each second. A regular pass grants 20 points and a first-time pass 40. After five passes in a sequence, subsequent passes receive a ×2 multiplier; ten passes raise it to ×3. [1]
Steps
- Keep a passing sequence going toward five and then ten passes to apply the documented multipliers to later passes. [1]
Recover possession without the foul penalty
An interception earns 15 points plus the opponents’ active multiplier as a bonus to the intercepting team. A successful slide tackle earns 20, but a foul costs 100. Defending permits tackles, so weigh the listed foul cost when attempting to regain the ball. [1]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- EA SPORTS FC™ 27 | The Grounds & Clubs Deep Dive official-gameRetrieved
