Deep Rock Galactic: Survivor · Known issues & fixes

Deep Rock Galactic: Survivor Known Issues, Workarounds and Fixes

Official 1.1 Patch 2 fix history for egg milestones, stationary XP cubes, missing class-mod damage and RockDozer-related crashes.

PC
Resolved

Four-eggs milestone fails after the threat level previously exceeded two

Platforms: PCUpdated Evidence checked

The fix concerns the Collect 4 eggs before alien threat level 2 milestone and runs where the threat level had previously risen above two. It does not change the stated milestone into an unrestricted four-egg objective. [1]

Resolved

Proximity Mines do not count for favourite-overclock equipment

Platforms: PCUpdated Evidence checked

Patch 2 corrects Proximity Mines not counting toward Equip 2 Favourite Overclocks. Compare the equipped overclock and exact mission requirement when documenting a current mismatch. [1]

Resolved

RockDozer audio-related crash

Platforms: PCUpdated Evidence checked

The developer fixes additional RockDozer audio issues that could cause crashes. The wording is limited to those audio problems; it does not guarantee every crash with Demolisher or other weapons is resolved. [1]

Resolved

Gunner Weapon Specialist deals no class-mod effect damage

Platforms: PCUpdated Evidence checked

The patch fixes the Gunner Weapon Specialist class-mod effect not damaging enemies. Keep that class-mod identity when comparing a current damage report with the recorded fix. [1]

Resolved

XP cubes remain stationary in the air

Platforms: PCUpdated Evidence checked

Funday records a fix for XP cubes getting stuck in the air in 1.1 Patch 2. This identifies a particular collection-object problem; it is not a general diagnosis for every XP or progression discrepancy. [1]

Documented workaround

An Early Access save feels weaker after 1.0

Platforms: PCUpdated Evidence checked

The 1.0 progression redesign moves some power from meta upgrades into gear and adjusts hazard balance. Funday explicitly says an old maximised save may initially feel weaker, so that change alone is not evidence of lost progression. [2]

Documented steps

  1. Use the developer’s recommended Hazard 3–4 warm-up while filling gear slots before returning to the harder challenges. [2]

Limits & applicability

  • A new save is optional. The developer does not require deleting an existing Early Access save to use the redesigned progression. [2]

Sources & verification

Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.

  1. 1.1 Patch 2 official-newsRetrieved
  2. 1.0 OUT NOW! official-newsRetrieved

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