Disabling an in-use building mod crashes the game
The modding reference explicitly warns that disabling a building mod after placing its buildings causes a crash. This is a compatibility warning; the reference does not provide a universal method to remove such a mod from an established town. [1]
A setting causes a game crash
The developer’s build 141001 history documents Reset All in the launcher for a setting-related crash. [1]
Documented steps
- Use the launcher’s Reset All option or its documented /reset equivalent for this setting-related case. [1]
Limits & applicability
- The developer warns that this resets achievements in non-Steam versions. [1]
A mod prevents startup
The developer’s toolkit command reference provides /nomods to start with every mod disabled when a mod prevents startup. [1]
Documented steps
- Use the documented /nomods startup parameter to test a launch without loaded mods. [1]
UI scale or expanded building requirements cause crashes
Build 170910 lists fixes for buildings using more than three resource requirements and for some UI-scale crashes. These are the historical corrections listed under build 170910, rather than current reports awaiting a fix. [1]
Sources & verification
Platform and version details belong to the individual issue or guide section. A documented workaround may not resolve every case.
- Mods - Shining Rock Software official-supportRetrieved
