Activision has detailed the official Modern Warfare 4 beta PC system requirements ahead of the early access and open beta weekends. If you're planning to jump in on PC, checking your hardware configuration against the confirmed minimum and recommended lists will help avoid performance bottlenecks.
1. Check Your PC Hardware Against Requirements
Before installing the game, ensure your system meets the baseline specifications for launch. An SSD is strictly required for storage across all configurations.
- Minimum Specifications: Requires Windows 10 64-bit (latest update), 12GB of RAM, an AMD Ryzen 5 1600 or Intel Core i5-8400 CPU, and an AMD Radeon RX 470, NVIDIA GeForce GTX 970 / 1060, or Intel Arc A580 GPU with 3GB of VRAM.
- Recommended Specifications: Targets smoother performance with 16GB of RAM, an AMD Ryzen 5 3600 or Intel Core i7-8700 CPU, and an AMD Radeon RX 6700 XT, NVIDIA GeForce RTX 3060 Ti, or Intel Arc B580 GPU with 8GB of VRAM.
2. Enable Required Security Settings
You must keep TPM 2.0 and Secure Boot enabled on your PC to access the Modern Warfare 4 beta online modes. Failing to meet either requirement will restrict you from online play.
3. Update Drivers and Manage Background Apps
Update your graphics card drivers to the latest version before launching the game to prevent compatibility issues. Install the game on your SSD and leave extra storage room for patches and upcoming files. While playing, close unnecessary programs that drain CPU, RAM, or GPU resources, and verify you are running a stable internet connection.
4. Configure Shader Preloading for Performance
MW4 utilizes shader preloading to render lighting, shadows, surfaces, and visual effects, reducing stutters during matches. Allow shader preloading to complete fully before joining a match for optimal performance. While Activision confirmed that players can disable shader preloading through the in-game settings, keeping it active helps smooth out frame delivery.
If your PC operates closer to the minimum hardware tier, improve frame rates by lowering settings like texture quality, shadow quality, particle effects, and ambient occlusion, or by utilizing resolution scaling options.

