Marvel Tokon Fighting Souls features a combo system designed to be accessible, relying on straightforward button chains and team-based actions. If you are playing on PlayStation 5, the game maps inputs to the DualSense controller with a focus on chains that build into more complex sequences.
PS5 Default Control Layout
Before practicing your routes, ensure you are familiar with the default button mapping for the PS5 version:
- Light Attack (L): Square
- Medium Attack (M): Triangle
- Heavy Attack (H): Circle
- Unique Attack: R1
- Assemble: X
- Quick Skill: R2
- Quick Dash: L1
- Quick Assemble: L2
Universal Combo Routes
The game utilizes a Link Attack system that allows you to chain the same button repeatedly. Use these fundamental routes to begin building your offense:
| Combo | Usage |
|---|---|
| Square > Square > Square > Square | Basic light auto-combo string |
| Triangle > Triangle > Triangle | Medium route; leads into Super Skills |
| Circle > Circle > Circle | Heavy route; leads into Ultimate Skills |
| Square > Triangle > Circle > down Circle | Primary launcher for air follow-ups |
Executing Beginner Combos
The most effective starting point is the Square > Triangle > Circle > down Circle sequence. This specific string launches the opponent, allowing you to initiate a jump chase and continue the combo in the air. Once in the air, you can extend the sequence by inputting Triangle > Circle > down Circle.
To incorporate team actions, press X during your air combo to call an assist. After the assist connects, you can land, run forward, and continue with a Triangle > Circle string or a special move to maximize your damage output.
Wall-Break and Finisher Strategy
Wall breaks are a key component of the game's structure, allowing you to transition into new stages and reset match pressure. To trigger a wall break, use your standard launcher combo to carry the opponent toward the edge of the stage, then finish with a special move or character-specific tool designed for stage transitions.
When closing out your combos, resource management is vital:
- Super Skills: Spend 50 skill gauge by finishing your combo after a Triangle > Triangle > Triangle string.
- Ultimate Skills: Spend 100 skill gauge by finishing after a Circle > Circle > Circle string.
If your combo has already reached a high level of scaling, it is generally more reliable to end the sequence with a Super or Ultimate finisher rather than attempting to extend the combo further, which risks dropping the input.

