Marvel Tokon Fighting Souls features a combo system designed to be accessible, relying on straightforward button chains and team-based actions. If you are playing on PlayStation 5, the game maps inputs to the DualSense controller with a focus on chains that build into more complex sequences.

PS5 Default Control Layout

Before practicing your routes, ensure you are familiar with the default button mapping for the PS5 version:

  • Light Attack (L): Square
  • Medium Attack (M): Triangle
  • Heavy Attack (H): Circle
  • Unique Attack: R1
  • Assemble: X
  • Quick Skill: R2
  • Quick Dash: L1
  • Quick Assemble: L2

Universal Combo Routes

The game utilizes a Link Attack system that allows you to chain the same button repeatedly. Use these fundamental routes to begin building your offense:

ComboUsage
Square > Square > Square > SquareBasic light auto-combo string
Triangle > Triangle > TriangleMedium route; leads into Super Skills
Circle > Circle > CircleHeavy route; leads into Ultimate Skills
Square > Triangle > Circle > down CirclePrimary launcher for air follow-ups

Executing Beginner Combos

The most effective starting point is the Square > Triangle > Circle > down Circle sequence. This specific string launches the opponent, allowing you to initiate a jump chase and continue the combo in the air. Once in the air, you can extend the sequence by inputting Triangle > Circle > down Circle.

To incorporate team actions, press X during your air combo to call an assist. After the assist connects, you can land, run forward, and continue with a Triangle > Circle string or a special move to maximize your damage output.

Wall-Break and Finisher Strategy

Wall breaks are a key component of the game's structure, allowing you to transition into new stages and reset match pressure. To trigger a wall break, use your standard launcher combo to carry the opponent toward the edge of the stage, then finish with a special move or character-specific tool designed for stage transitions.

When closing out your combos, resource management is vital:

  • Super Skills: Spend 50 skill gauge by finishing your combo after a Triangle > Triangle > Triangle string.
  • Ultimate Skills: Spend 100 skill gauge by finishing after a Circle > Circle > Circle string.

If your combo has already reached a high level of scaling, it is generally more reliable to end the sequence with a Super or Ultimate finisher rather than attempting to extend the combo further, which risks dropping the input.