A new report suggests that Grand Theft Auto VI will feature an unconventional level of interaction, allegedly allowing players to use bags of dog waste as projectiles against NPCs. This detail was shared by content creator TGG, who cited information gathered while observing developers at Rockstar North.
Source Reliability
Rating: 3/5 stars. This information is currently unconfirmed and based on observations of internal development builds. While the level of detail aligns with Rockstar's history of reactive world-building, it remains a rumor until officially verified or demonstrated in final gameplay.
How the Mechanic Reportedly Works
According to the breakdown, the feature functions within the game's existing NPC interaction systems. Players can encounter NPCs walking dogs throughout the game world of Leonida. If a dog defecates, the owner will stop to clean it up, placing the waste into a bag.
The report claims that players can then initiate a physical confrontation with the NPC, forcing them to drop the bag. Once dropped, the bag can be picked up and thrown as a projectile at other NPCs. It is not currently known if this action inflicts mechanical damage or if it serves primarily as a way to trigger unique reactions from the game's AI.
Context and Consequence
This report follows previous confirmations that Rockstar Games is emphasizing NPC reactivity in Grand Theft Auto VI. The developer has already noted that NPCs will be able to remember a player's clothing, call the police, and react dynamically to events in the world. The addition of interactive environmental objects like these bags suggests a focus on granular, often humorous, simulation consistent with the studio's design philosophy for the franchise.
Grand Theft Auto VI is currently scheduled for release in 2026 for PlayStation 5 and Xbox Series S/X.

